

While not quite the same thing as “Race to the Weapon”, it makes it so that players can engage with these complex situations voluntarily. Even if a skilled player runs into someone that they clearly outclass, odds are that they’re fumbling around trying to get a bizarre kill or unlock a new ability. All of this is padded out with the improved MMO elements of leveling up and unlocking equipment, which encourages more complex play from players by using specific weapons and aiming for goals beyond “Kill Everything, and Die Less While Doing It”. Secondary payloads encourage people to not lock into one position and camp because they’ll be reasonably equipped while travelling.

Whereas people would just carpet a point with grenades while out of sight in Call of Duty 4, in Modern Warfare 2 it’s a much weaker tactic unless you’re that asshole on Rust. Secondary weapons allow a sniper to balance themselves out when moving from point to point. Players can only hold a limited amount while damage and range has been reduced. The irritating tactic of grenade spamming key attack points from Call of Duty 4 is gone. A great post by Matthew Gallant highlights the major tweaks to the game ( “Refinement in Modern Warfare 2“, The Quixotic Engineer, 23 December 2009). Part of the reason that I think describing Modern Warfare 2 as a remarkably map-reliant game is the way that the developers changed the formula of Call of Duty 4‘s approach to this kind of play. The map is very literally your weapon in Modern Warfare 2. The point is this: you’re not running to pick up a gun anymore, you’re running to pick up a spot to shoot from. All levels have multiple routes to any position, like High Rise’s tunnel or Afghan’s ambush cave. Maps can be broken down into corridors, hiding places, and cover points to use while moving to various engagement points.

So, rather than focusing solely on grabbing weapons and engaging at prescribed ranges, a player’s goal is to position themselves tactically to engage from a point with favorable cover and ranges according to their class. Something like the F2000 or AK-47 can be used at long range if you slap an ACOG on them, so that even a relatively inaccurate gun can be used for long distances when needed.īy comparison Halo 3 weapons can be broken down into rock, paper, or scissors based on their ranges. Most guns can be tweaked up or down the range scale with attachments. All the perks and upgrades make it possible to create this finely tuned, personalized death machine. Snipers equip something short range for moving from point to point as the secondary, somebody using the SCAR-H compensates for the short clip with a perk or a machine pistol. Since players can carry two guns, they usually set up classes that balance out their range payload. You get to pick your starting guns and can change classes after death. Modern Warfare 2 completely ditches this approach. This lets that player take the advantage by forcing the player to use a weapon that they’re not quite as skilled at using. Knowing the map and where your favorite gun drops are is essential, but for the bad player, there is always the chance to snatch the weapon before your opponent gets a hold of it. Generally speaking, the “Race to the Weapon” design in something like that of Halo 3, adding a layer of strategy for both good and bad players. I also don’t really go into team play because I know nothing about it. I talked with several much more advanced players than myself and relied on a couple of different gamefaqs to balance out my perspective. While I personally prefer lone wolfing it on Team Deathmatch, other players have different approaches and tactics. This isn’t really intended to be a strategy guide but rather just a discussion about how the gameplay works and feels overall.
#CALL OF DUTY MODERN WARFARE 2 MULTIPLAYER MAPS SERIES#
The series abandons traditional design elements like “Race to the Gun” and emphasizes a more tactical, map-reliant approach. Modern Warfare 2 and the other Call of Duty games have always been very map-reliant multiplayer games.
